TOS


Putting in work at an unknown warehouse.
Photos: Naith/Abro


It’s not easy following a blockbuster, particularly one that sold 10 million copies in only about six months. Last year, Infinity Ward’s Call of Duty 4: Modern Warfare blew away gamers with its deafening intensity, gorgeous graphics, and addictive multiplayer suite. But now it’s Treyarch’s turn with Call of Duty: World at War, a game that marks a return for the franchise to its World War II roots. The fact that it’s Treyarch and not Infinity Ward making the game, as well as the fact that you shoot an M1 Garand instead of an M-16, has stirred an intense debate amongst gamers. It’s something that Mark Lamia, Treyarch’s studio head, understands. “People don’t want to play the same World War II game that they’ve played before,” he told us, just before he gave us a first look at World at War. His message: Treyarch wants to redefine what to expect from a World War II shooter. Personally, Im looking forward to it.







I spy with my little eye a flame thrower. That would come in handy.



